![]() And there’s a huge variety of weapons to choose from, with different cannons, ballistae, mortars, rocket launchers, and even torpedoes, each with unique damage types to keep your enemies guessing. If you want to disable ships for easy boarding, however, tearing ammo will make short work of their sails. Do you prefer to sink enemy vessels and plunder their watery remains? Then you’ll want piercing ammo, which punches through armor and lets the water rush in, or fire ammo, which can wreak all kinds of havoc on a big wooden structure. ![]() ![]() And that’s just the start - each ship can then be fitted with different weapons, ammo, armor, furniture, and cosmetic items, letting players tailor them to specific tasks and make them uniquely their own.Īrming your ship is about more than just stockpiling cannonballs you’ll need to consider what you want to accomplish. Each ship type is geared toward different kinds of playstyles, whether you’re looking for maneuverability, power, or cargo capacity, but each also comes with certain perks for example, the Sambuk gives an advantage to players using fire weapons, while the Brig - already a heavy hitter - can deal even more damage when it’s anchored. The Ubisoft Forward presentation also revealed more about how you’ll be able to build and customize your ships. From here, you’ll also have more leeway to choose your own contracts, rather than be at the mercy of other pirate Kingpins. This is where you’ll be able to manufacture high-value goods, like Rum and Opium, before selling them to whoever’s got the deepest pockets. To achieve that, you’ll have to grow your Infamy and eventually unlock your own pirate lair - known as The Helm - which becomes the base of your smuggling operations. During Ubisoft Forward, the Skull and Bones team revealed a bit more about these networks, which are only revealed to you once you’ve earned the right to know.
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