Used a low damage pistol (12-15) to avoid killing things so I could crit the same target many times to see if there was a discernable effect in-game. +1% per Perk level."īaselined with no applicable perks, then 1 point, then 60. ![]() "After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. Like the William_Christop25 mentioned, crafting does, mostly.ĭoesn't: "The Good, the Bad, and the Ugly", handguns. TLDR: handguns, stealth, assault, and engineering the top perk doesn't appear to do anything. Here's one that works (kinda) and verification on more that don't. making this an all too familiar example of an unfinished product it would take next to no time to test this so they realized these systems were no in the game when they released it. i wouldn't be so upset if it wasn't so intentional. Just another fake system used to create the illusion of a skill depth that is not actually present. so that skill allows you to benefit from 30 points? Similarly guerrilla gives you 2% crit damage per point with 60 max. furthermore there's no limit to the points you can put into it, so what happens to the points you put into it after 10 points? ![]() If putting 1 point into the skill gives you 1% crit and 3%, then 10 points should give you 10% crit chance and 30% crit damage, which does not match the skill description. ![]() +1% Crit Chance and +3% Crit Damage per Perk level. While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%. my first tip off was the skill description i decided to test to see whether they work and unsurprisingly they do not. completely unnecessary but like i said i have 30 extra perk points and need somewhere to put them. the ones for cold blooded and guerrilla would give about 10% crit chance and 85% crit damage.
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